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- I N T R O D U C T I O N :
- What would you do with THREE MILLION DOLLARS? This is the MINIMUM amount
- of prize money offered twice each week in the State of Texas' lotto game [6/50].
- How about the State of Florida's "Fantasy 5" game [5/26]? This is the best
- lotto game currently available from the player's viewpoint. All across the
- United States, Canada and other places, interest in "lotto" games are at an
- all-time high! Millions of dollars are being given away every week, but you
- have to play to win!
-
- The Z-BLAST Lotto Number Optimization Tool is designed to provide an easy-to-
- do method of creating YOUR lotto number selections. Z-BLAST does NOT require
- you to maintain confusing, time consuming databases. You also don't have to
- know which numbers are "hot", "cold", "due", etc. because Z-BLAST doesn't need
- them to create winning numbers.
-
- What Z-BLAST DOES utilize are two powerful mathematical concepts that work to
- make your lotto play as successful as possible: TABLE OPTIMIZATION and SUM
- TOTAL ANALYSIS. The chances of winning your favorite lotto game are improved
- with the use of Z-BLAST!
-
- C O N C E P T :
- If you purchase a single ticket for your lotto game, it really doesn't matter
- how you choose your numbers - birth dates, lucky numbers, astrology, random
- number generation (RNG) by computer, etc. Any single ticket has exactly the
- same chance of winning as any other ticket... 1 chance in however many
- combinations your lotto can generate. The Texas lotto game [6/50] has
- 15,890,700 different ways that it can be combined to come up with a single,
- jackpot winner!
-
- Another popular method is to use the results from previous drawings to
- determine the next game's outcome. This is done by applying various statis-
- tical algorithms to the numbers, trying to locate a small bias that can be
- used to predict future numbers. These methods try to calculate "hot", "cold",
- "due" and other, similar numbers based on historical data. The fallacy with
- these systems is that there are just TOO MANY outcomes with lotto games.
- Your chances of predicting the outcome based on statistical analysis are
- exactly the same as random selection.
-
- Consider also that if you were to win a lotto game based on "hot" numbers, you
- have to ask yourself, "How many other people are going to be using the same
- numbers that I am?" Remember, just about any way that numbers can be analysed
- is available to everyone via magazine articles, lotto sheets, newspaper
- stories, computer software programs, etc.
-
- Another approach that may improve your odds, "IF" you are lucky enough to
- GUESS the right numbers is to WHEEL your selections using any of the various
- systems that are available. This method is not so great though, because
- coming up with the correct numbers to wheel is not an easy thing to do.
-
- If you employ any of the above methods, it is POSSIBLE to win the jackpot
- of your favorite lotto game. All it takes is ONE line with the correct
- numbers. Good luck!
-
- Well, obviously Z-BLAST doesn't use any of the methods described above...
- What then, is the best approach to use for playing the lotto? The method
- employed by Z-BLAST consists of two principles that will minimize your costs,
- and at the same time maximize your chances of hitting your lotto's jackpot.
-
- The first principle is TABLE OPTIMIZATION. First, you enter the highest
- number of your lotto game and then, the number of picks needed to make a
- single line (play). Based on this information, Z-BLAST will build a table of
- all possible numbers and RANDOMLY distribute them thoughout the table, until
- all lines that can be created are generated. This is not the same as random
- generation of the actual numbers themselves, because the numbers within the
- table ARE NOT REPEATED. This means that the numbers will show up
- ONLY ONCE on any table created by Z-BLAST.
-
- This simple, but powerful concept is the "secret" behind Z-BLAST's method of
- number selection. Using Texas' lotto as an example: YOU WILL HAVE A 96%
- CHANCE OF HAVING ALL THE WINNING NUMBERS CHOSEN ON YOUR PLAY-SLIP
- (on average) EVERYTIME YOU PLAY LOTTO USING Z-BLAST (This does NOT mean
- you are going to win the jackpot 96% of the time)! The only reason you don't have
- 100% of the numbers available is because there are 2 numbers "left over" after
- Z-BLAST does TABLE OPTIMIZATION.
-
- Using the Texas lotto [6/50] as an example, Z-BLAST recommends that 8 lines
- (or plays) be purchased. This means you will have 48 of all numbers played
- with 2 left over. DO NOT purchase an extra line and play those two numbers
- with 4 other numbers already on the table. To do so is defeating the purpose
- of TABLE OPTIMIZATION. If you MUST buy more lines (not recommended), then
- create another table and use the new lines along with the ones from the
- original table.
-
- What about a game structured where it works out that no numbers are left over
- after Z-BLAST builds a table ([5/35] or [6/42] game for example). In this
- case, you will have 100% of all the winning numbers chosen on YOUR play-slip!
- Next, luck comes into play - your goal is to have as many of the chosen
- numbers on the SAME LINE as one of the lines on your play-slip! Remember,
- LUCK WILL BE NEEDED to hit the jackpot... but by using Z-BLAST you are doing
- your best to MAXIMIZE your luck.
-
- To WIN at lotto, you need to be "in the game". There is no other method as
- effective as TABLE OPTIMIZATION, to get you in the game, every time you play.
- Using other methods and having 2 or 3 of the chosen numbers on your play-slip
- is not going to win you much of anything - except maybe a thinner wallet or
- purse.
-
- The Z-BLAST table is optimized by "randomly shuffling" all the available
- numbers that can be put on the table. Remember, this is NOT the same thing as
- random number generation or "Quick Picks". Numbers are NOT repeated anywhere
- on the table using Z-BLAST's algorithm. It is better to use random placement
- of the numbers, because it eliminates the chance that you will use a birth-
- date, lucky number or some pattern used by another person. This means your
- chances of NOT having to share the jackpot are improved.
-
- After TABLE OPTIMIZATION is complete, SUM TOTAL ANALYSIS (the second
- principle used by Z-BLAST) is applied to the table. All winning numbers
- within a lotto (or any numerical system) will distribute themselves centrally.
- The shape of this distribution is in the shape of a "bell" when plotted on a
- chart. The SUM TOTAL ANALYSIS algorithm will AUTOMATICALLY determine the
- optimized sequence you should use, if you decide to purchase LESS than the
- total number of lines recommended by Z-BLAST.
-
- For example, many people purchase $5 in lotto plays every week. They are not
- going to purchase more; they are not going to purchase less. If Z-BLAST
- recommends a purchase of 8 lines and you are only going to purchase 5, how can
- you determine which 5 lines of the 8 to buy.
-
- Luckily, Z-BLAST automatically sorts the lines in order of "importance" based
- on SUM TOTAL ANALYSIS. If you are going to buy only 5 lines, then the 5 BEST
- lines are listed from left to right, following the "Line#" message on-screen.
- If you are going to buy only 3 lines, then buy the first 3 following the "Line#"
- message. Z-BLAST STRONGLY recommends you buy ALL the lines created with
- TABLE OPTIMIZATION. In most cases this will be a $5-8 cost and that's it.
-
- It is ALWAYS better to play Z-BLAST's picks or fewer plays (rather than buy
- many tickets) because THE BENEFITS OF BUYING MORE THAN 5-10 PLAYS ARE
- MINIMAL. As more tickets are purchased, odds improvement rapidly decreases
- until there is mathematically no significant change with further purchases!
- This means you will have more money available for future games, increasing
- your chances of winning because you can play more often!
-
- R E G I S T E R E D P R O G R A M I N F O R M A T I O N :
- The registered version of Z-BLAST recognizes a number of popular lotto formats
- and provides an on-screen message of which states use certain formats in most
- cases. The minimum table allowed is 3 lines, 3 numbers per line. The maximum
- table allowed is 12 lines, 7 numbers per line. Z-BLAST will create a table
- with any combination within that range.
-
- Examples of popular, lotto formats that fit WITHIN this range are: [6/25],
- [5/26], [6/30], [5/32], [6/33], [5/34], [5/35], [5/36], [6/36], [5/37],
- [5/38], [5/39], [6/39], [5/40], [6/40], [5/42], [6/42], [6/44], [6,46],
- [6/47], [6/48], [6/49], [6/50], [6/51], [6/54] and [7/74].
-
- Lotto games included in the above formats are: Arizona, California, Canada,
- Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Iowa,
- Idaho, Illinois, Indiana, Kansas, Kentucky, Louisiana, Maine, Maryland, Massa-
- chusetts, Michigan, Minnesota, Missouri, Montana, New Hampshire, New Jersey,
- New York, Ohio, Oregon, Pennsylvania, Rhode Island, South Dakota, Texas, Ver-
- mont, Virginia, Washington, West Virginia and Wisconsin.
-
- G O O D L U C K :
- Never play any game of chance with money you can't afford to lose.
- Play smart and win big!!! - Good Luck!
-
-
- T. M. Parker Software P. O. Box 1431 La Porte TX, 77572.
-
- Licensing and Distribution Agreement
- ----------------------------------------------------
- This program is Copyright (C) 1994, 1995 T. M. Parker, All rights reserved.
- The software you are purchasing is NOT a shareware program; there is no fee
- associated with the shareware version, and it may be used for a 30 day period,
- and distributed freely. THIS SOFTWARE IS DISTRIBUTED AS IS; THERE ARE NO
- WARRANTIES OR GUARANTEES THAT IT WILL SUIT YOUR NEEDS AND T. M.
- PARKER SHALL NOT BE RESPONSIBLE IN ANY WAY FOR YOUR USAGE OF THIS
- PROGRAM NOR FOR ANY POSSIBLE CONSEQUENTIAL DAMAGES THAT MAY ARISE
- FROM THAT USAGE.
-