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zblast.doc
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1980-06-30
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10KB
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170 lines
I N T R O D U C T I O N :
What would you do with THREE MILLION DOLLARS? This is the MINIMUM amount
of prize money offered twice each week in the State of Texas' lotto game [6/50].
How about the State of Florida's "Fantasy 5" game [5/26]? This is the best
lotto game currently available from the player's viewpoint. All across the
United States, Canada and other places, interest in "lotto" games are at an
all-time high! Millions of dollars are being given away every week, but you
have to play to win!
The Z-BLAST Lotto Number Optimization Tool is designed to provide an easy-to-
do method of creating YOUR lotto number selections. Z-BLAST does NOT require
you to maintain confusing, time consuming databases. You also don't have to
know which numbers are "hot", "cold", "due", etc. because Z-BLAST doesn't need
them to create winning numbers.
What Z-BLAST DOES utilize are two powerful mathematical concepts that work to
make your lotto play as successful as possible: TABLE OPTIMIZATION and SUM
TOTAL ANALYSIS. The chances of winning your favorite lotto game are improved
with the use of Z-BLAST!
C O N C E P T :
If you purchase a single ticket for your lotto game, it really doesn't matter
how you choose your numbers - birth dates, lucky numbers, astrology, random
number generation (RNG) by computer, etc. Any single ticket has exactly the
same chance of winning as any other ticket... 1 chance in however many
combinations your lotto can generate. The Texas lotto game [6/50] has
15,890,700 different ways that it can be combined to come up with a single,
jackpot winner!
Another popular method is to use the results from previous drawings to
determine the next game's outcome. This is done by applying various statis-
tical algorithms to the numbers, trying to locate a small bias that can be
used to predict future numbers. These methods try to calculate "hot", "cold",
"due" and other, similar numbers based on historical data. The fallacy with
these systems is that there are just TOO MANY outcomes with lotto games.
Your chances of predicting the outcome based on statistical analysis are
exactly the same as random selection.
Consider also that if you were to win a lotto game based on "hot" numbers, you
have to ask yourself, "How many other people are going to be using the same
numbers that I am?" Remember, just about any way that numbers can be analysed
is available to everyone via magazine articles, lotto sheets, newspaper
stories, computer software programs, etc.
Another approach that may improve your odds, "IF" you are lucky enough to
GUESS the right numbers is to WHEEL your selections using any of the various
systems that are available. This method is not so great though, because
coming up with the correct numbers to wheel is not an easy thing to do.
If you employ any of the above methods, it is POSSIBLE to win the jackpot
of your favorite lotto game. All it takes is ONE line with the correct
numbers. Good luck!
Well, obviously Z-BLAST doesn't use any of the methods described above...
What then, is the best approach to use for playing the lotto? The method
employed by Z-BLAST consists of two principles that will minimize your costs,
and at the same time maximize your chances of hitting your lotto's jackpot.
The first principle is TABLE OPTIMIZATION. First, you enter the highest
number of your lotto game and then, the number of picks needed to make a
single line (play). Based on this information, Z-BLAST will build a table of
all possible numbers and RANDOMLY distribute them thoughout the table, until
all lines that can be created are generated. This is not the same as random
generation of the actual numbers themselves, because the numbers within the
table ARE NOT REPEATED. This means that the numbers will show up
ONLY ONCE on any table created by Z-BLAST.
This simple, but powerful concept is the "secret" behind Z-BLAST's method of
number selection. Using Texas' lotto as an example: YOU WILL HAVE A 96%
CHANCE OF HAVING ALL THE WINNING NUMBERS CHOSEN ON YOUR PLAY-SLIP
(on average) EVERYTIME YOU PLAY LOTTO USING Z-BLAST (This does NOT mean
you are going to win the jackpot 96% of the time)! The only reason you don't have
100% of the numbers available is because there are 2 numbers "left over" after
Z-BLAST does TABLE OPTIMIZATION.
Using the Texas lotto [6/50] as an example, Z-BLAST recommends that 8 lines
(or plays) be purchased. This means you will have 48 of all numbers played
with 2 left over. DO NOT purchase an extra line and play those two numbers
with 4 other numbers already on the table. To do so is defeating the purpose
of TABLE OPTIMIZATION. If you MUST buy more lines (not recommended), then
create another table and use the new lines along with the ones from the
original table.
What about a game structured where it works out that no numbers are left over
after Z-BLAST builds a table ([5/35] or [6/42] game for example). In this
case, you will have 100% of all the winning numbers chosen on YOUR play-slip!
Next, luck comes into play - your goal is to have as many of the chosen
numbers on the SAME LINE as one of the lines on your play-slip! Remember,
LUCK WILL BE NEEDED to hit the jackpot... but by using Z-BLAST you are doing
your best to MAXIMIZE your luck.
To WIN at lotto, you need to be "in the game". There is no other method as
effective as TABLE OPTIMIZATION, to get you in the game, every time you play.
Using other methods and having 2 or 3 of the chosen numbers on your play-slip
is not going to win you much of anything - except maybe a thinner wallet or
purse.
The Z-BLAST table is optimized by "randomly shuffling" all the available
numbers that can be put on the table. Remember, this is NOT the same thing as
random number generation or "Quick Picks". Numbers are NOT repeated anywhere
on the table using Z-BLAST's algorithm. It is better to use random placement
of the numbers, because it eliminates the chance that you will use a birth-
date, lucky number or some pattern used by another person. This means your
chances of NOT having to share the jackpot are improved.
After TABLE OPTIMIZATION is complete, SUM TOTAL ANALYSIS (the second
principle used by Z-BLAST) is applied to the table. All winning numbers
within a lotto (or any numerical system) will distribute themselves centrally.
The shape of this distribution is in the shape of a "bell" when plotted on a
chart. The SUM TOTAL ANALYSIS algorithm will AUTOMATICALLY determine the
optimized sequence you should use, if you decide to purchase LESS than the
total number of lines recommended by Z-BLAST.
For example, many people purchase $5 in lotto plays every week. They are not
going to purchase more; they are not going to purchase less. If Z-BLAST
recommends a purchase of 8 lines and you are only going to purchase 5, how can
you determine which 5 lines of the 8 to buy.
Luckily, Z-BLAST automatically sorts the lines in order of "importance" based
on SUM TOTAL ANALYSIS. If you are going to buy only 5 lines, then the 5 BEST
lines are listed from left to right, following the "Line#" message on-screen.
If you are going to buy only 3 lines, then buy the first 3 following the "Line#"
message. Z-BLAST STRONGLY recommends you buy ALL the lines created with
TABLE OPTIMIZATION. In most cases this will be a $5-8 cost and that's it.
It is ALWAYS better to play Z-BLAST's picks or fewer plays (rather than buy
many tickets) because THE BENEFITS OF BUYING MORE THAN 5-10 PLAYS ARE
MINIMAL. As more tickets are purchased, odds improvement rapidly decreases
until there is mathematically no significant change with further purchases!
This means you will have more money available for future games, increasing
your chances of winning because you can play more often!
R E G I S T E R E D P R O G R A M I N F O R M A T I O N :
The registered version of Z-BLAST recognizes a number of popular lotto formats
and provides an on-screen message of which states use certain formats in most
cases. The minimum table allowed is 3 lines, 3 numbers per line. The maximum
table allowed is 12 lines, 7 numbers per line. Z-BLAST will create a table
with any combination within that range.
Examples of popular, lotto formats that fit WITHIN this range are: [6/25],
[5/26], [6/30], [5/32], [6/33], [5/34], [5/35], [5/36], [6/36], [5/37],
[5/38], [5/39], [6/39], [5/40], [6/40], [5/42], [6/42], [6/44], [6,46],
[6/47], [6/48], [6/49], [6/50], [6/51], [6/54] and [7/74].
Lotto games included in the above formats are: Arizona, California, Canada,
Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Iowa,
Idaho, Illinois, Indiana, Kansas, Kentucky, Louisiana, Maine, Maryland, Massa-
chusetts, Michigan, Minnesota, Missouri, Montana, New Hampshire, New Jersey,
New York, Ohio, Oregon, Pennsylvania, Rhode Island, South Dakota, Texas, Ver-
mont, Virginia, Washington, West Virginia and Wisconsin.
G O O D L U C K :
Never play any game of chance with money you can't afford to lose.
Play smart and win big!!! - Good Luck!
T. M. Parker Software P. O. Box 1431 La Porte TX, 77572.
Licensing and Distribution Agreement
----------------------------------------------------
This program is Copyright (C) 1994, 1995 T. M. Parker, All rights reserved.
The software you are purchasing is NOT a shareware program; there is no fee
associated with the shareware version, and it may be used for a 30 day period,
and distributed freely. THIS SOFTWARE IS DISTRIBUTED AS IS; THERE ARE NO
WARRANTIES OR GUARANTEES THAT IT WILL SUIT YOUR NEEDS AND T. M.
PARKER SHALL NOT BE RESPONSIBLE IN ANY WAY FOR YOUR USAGE OF THIS
PROGRAM NOR FOR ANY POSSIBLE CONSEQUENTIAL DAMAGES THAT MAY ARISE
FROM THAT USAGE.